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Lee Earlywine

I have gone "live"...sorta.. at; It is an on-going process and I will be updating and adding content to my site. Check in from time to time.

I am ...over 60 ... 64, if you must know :) ...and I spent many years of my life overseas. I know a little bit about war and conflict...and the intelligence "game". As McKenzie says in A Wintering of Evil; The Pandora Affair... "If only the Intelligence Game were as easy to grasp as smoke."
Reading has always been a passion...and now writing is... One advantage to having survived these 64 years...are a head full of memories. Many are good ones. Funny memories...those life-affirming moments with brothers when madness flees in the face of laughter....and those are moments that become very special.
I think of them. I think of so many whose names I never knew and I remember those who have always stood for the nation...from its earliest days breaking loose of Great Britain...through all of the years since...and today...our young people serving our nation in so many ways...because they have chosen to do so.

And if you happen by this place:

Look under Shadow of Chernobyl/General/Zoners and Loners Bar.

You might just find a virtual called Zoners and Loners was Siro's Bar.
Currently...we have 3.2 million hits and counting. Not bad for a back-water Virtual Bar, eh?

I also have experience in Computers and 3D Gaming... wrote articles for boot magazine featuring hacks of mine inside Windows that they published. boot magazine then became Maximum PC magazine and featured a full 2 page spread of my article on the wars involving Intel, Microsoft, Open GL and Glide and SGI. Also nVidia figured into this and its a good read.
Before H-L 2 and Steam...I was myself a Half-Life mod. I did it all from textures to audio files, custom own version of H-L monsters... and much more, including a 2- part of which was pretty damn funny. Doug Lombardi and I were in frequent contact...sent him some of the Mod and he loved did others at Valve. Mod was named UHOH...and I still have it...and all the build tools and materials. Projected 64 Levels...had 26 finished when Steam came along and I wasn't eager to put my creation up fo free...while Valve made money off it.
Water under the bridge...and I only throw this in to add some perspective to my experience...going back to the first 3Dfx Monster 3D card with 4MB of ram...and writing a custom .cfg to get Quake to run in glorious 3D at 640x480. Wow!!!!